aka-aki iphone networking game.

aka-aki iphone game website screen grab

I’ve been working with UK street artist Ronzo to animate his character designs for German company aka-aki mobile location networking game.

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DOS Gabon image update.

View of the lobby for DOS Architects Hotel Gabon.
We recently completed another update for DOS Architects on their project, Hotel Gabon. This time around the design was much more finalised enabling us to take the images further than when we first worked on the job. These images were completed with meshroom. Rendered in VRay with post production carried out in Photoshop.

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a day at “work”.

Time lapse video of a day in the studio.

Dimitar has been hard at work capturing a typical day in the studio with time lapse photography. We’ve edited this to remove some of the boring parts (work) and more of the fun stuff (table football and a Friday after work beer).  Shot with a 5DmkII EF 16-35mm at ten second intervals.

interactive POP.

As a modern day 3D artist I need to mix both the left and right sides of the brain. It might have seemed inconceivable twenty years ago that maths and computer coding would play such a large of modern day art and illustration.
I’ve been experimenting with papervision and 3D Flash recently, and while most action script guru’s are trying to get their heads around 3D I’m coming from the other side and blinking my weary eyes at action script. No fear, there is some progress in a straightforward application of interactivity on a architectural project that is geometrically pure, the Palace of Peace.

Sofia masterplan.

Video of a proposed development for Sofia Bulgaria

Here is the short aerial camera video that we (the meshroom) completed for the Foster and Partners Sofia masterplan competition this year. The job was completed in 3DStudio Max and VRay and initially rendered as still images at 8K pixels wide. We rendered them this large as they were going to be printed at an obscenely large scale. My colleague Dimitar was in Sofia when the exhibition was on and had a chance to see the final images printed out this size. The sunset image is shown at the end of the video.

Dublin childrens hospital with NBBJ.

A computer generated 3D visualisation for NBBJ's winning design of the Dublin Childrens Hospital.

It’s always nice to see your images published. Here is a link to the Irish Times which features an image that we at meshroom recently completed for NBBJ London. I worked with our team, in particular Dimitar Karanikolov and Nedyalko Nedyalkov, to complete the image for a design in it’s early stages for the architects NBBJ.

Article here, here and here.

foster yacht.

Animated movie of the Foster yacht

I’m posting this video which was completed quite a while ago now, back during the development of the Foster Yatch.This was completed so that Yacht Plus could use it in their show at the Monaco boat show in Monte Carlo, France.

All the work was created in 3Ds Max and rendered in Vray using Dreamscape.  The post production was carried out in Combustion and the editing in Premiere. That’s enough technical jargon for now, you get the idea.

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RGB masks using MR labeled shader.

This is a quick introduction to show how you can use the MR labeled render element in max 2010 to created masks for compositing with a mask on each channel (RGB) per image.

A 3D comoputer illustration of the lobby fot DOS Architects Hotel Gabon.

I use this in conjunction with Slide Shaders which you can read about here to output the masks as layers within an exr file.

- Introduction.
- Selecting material map slots.
- Assigning the MR labeled Element shader.
- Adding the MR labeled element.
- Conclusion.

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scene explorer expansion pack.

requirements: 3ds max 2008, 2009, 2010

Download the new scene explorer expansion pack here.

Changelog:
– 26/06/09 updated the script to work with VRay and Maxwell camera properties.
– 13/07/09 introduced a version check, and validated the code for max2009. Note that max2009 doesn’t allow you re-name the properties so it may look a little confusing.
– 17/08/09 Added a check to see if you’re loading from a previous version of max and re-loads the scene explorers if you are.
– 02/10/09 Changed the setting in the camera and light lister to show hidden and frozen objects.
– 22/01/10 v1.2 fixed a bug that was stopping the camera columns from loading correctly.

Download the original scene explorer expansion pack here.

Please read the article here for more information about using the scene explorer and containers as a nested layer manager.

A screengrab of the camera scene explorer.
Continue reading scene explorer expansion pack.

scene explorer and containers as a nested layer manager.

Please read about and download the scene explorer expansion pack.

- Introduction.
- Optimizing the scene explorer.
- Creating an advanced layer system in 3ds Max 2010.
- Conclusion.
- Other useful scene explorers.
- Autodesk on containers.

Introduction.

Screebgrab of the containers explorer.
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zagreb airport.

The making of Zagreb airport, stage by stage

This is a short video showing the changes that take place during the post production of a rendering before it is finished. The renders that we create are of a very high standard, but we will usually enhance them using photoshop to get that extra touch. Many special effects such as volume lighting can be created in 3D at the cost of render time, but to add such an effect in photoshop or by using render effects and layers is very straight forward.

slide shaders.

Rendering of the Cornell Box.

I’ve been talking with Robin Deitch from Slide London and experimenting with their mental ray shader called Slide Shaders. Essentially, this great shader will export a multi-layered EXR file from max when you render with mental ray.

Continue reading slide shaders.