▶ Dimitar has been hard at work capturing a typical day in the studio with time lapse photography. We’ve edited this to remove some of the boring parts (work) and more of the fun stuff (table football and a Friday after work beer). Shot with a 5DmkII EF 16-35mm at ten second intervals.
Category Archives: news
interactive POP.
Dublin childrens hospital with NBBJ.
It’s always nice to see your images published. Here is a link to the Irish Times which features an image that we at meshroom recently completed for NBBJ London. I worked with our team, in particular Dimitar Karanikolov and Nedyalko Nedyalkov, to complete the image for a design in it’s early stages for the architects [...]
scene explorer and containers as a nested layer manager.
Please read about and download the scene explorer expansion pack. – Introduction. – Optimizing the scene explorer. – Creating an advanced layer system in 3ds Max 2010. – Conclusion. – Other useful scene explorers. – Autodesk on containers. Introduction.
slide shaders.
I’ve been talking with Robin Deitch from Slide London and experimenting with their mental ray shader called Slide Shaders. Essentially, this great shader will export a multi-layered EXR file from max when you render with mental ray.
mental mill glass shader.
How do you make a glass shader in mental mill? I’ve been searching around for some basics in getting things running and there isn’t that much available. Here I’ve put some notes together on creating a simple glass shader in mental mill. Download simple the mental mill shader here
making mental mill shaders work in 3ds Max.
Currently there are some known issues when using mental mill shaders in 3ds Max. mental mill shaders will render in the 3ds Max material editor and viewport if you follow these rules. While I was at EUE last week I had the pleasure of talking with Ruediger Raab and Neil Hazard who are partly to [...]
mental mill.
I’m currently experimenting with mental mill and 3dsMax. mental mill is developed by mental images and is basically a graphical interface for developing mental ray shaders. You drag and drop the lines to join bubbles together, and underneath mental mill does all the coding. Once you’re finished you can load the mental mill shader in [...]
end user event.
I’ve just returned from the End User Event in Utrecht. It was really great. I would recommend it to anyone who is considering attending. The speakers were excellent and I found it a great chance to meet some people, network and make some friends. I will definately be going again. Big thanks to Joep! http://eue.3dstudio.nl/
first post.
First Post, hopefully this will dispear deep down into the belly of the internet pretty fast. I’ve been wanting to set up some kind of blog that shows what I’ve been doing. I tend to work at lots of things at once and never do anything with the results (except what I learn) so this [...]