Author Archives: Joshua

maxscript align tools.

While I was in Utrecht, Ken Pimental was asked what features we think should be added to Max. Someone asked for the ability to align an object to three points. This script has been in my toolbox for a long time, so I’ve taken it out, polished it up, and partnered it with a friend. [...]

maxscript open bitmaps in photoshop.

This is an oldie but a goody. Put simply, it is a script that will open 3ds Max material maps in photoshop. I use it in my quad menu. If photoshop isn’t open, then it will open it for you. I’ve recently updated it to work with class instances, a much more efficient and almost [...]

mental mill glass shader.

How do you make a glass shader in mental mill? I’ve been searching around for some basics in getting things running and there isn’t that much available. Here I’ve put some notes together on creating a simple glass shader in mental mill. Download simple the mental mill shader here

making mental mill shaders work in 3ds Max.

Currently there are some known issues when using mental mill shaders in 3ds Max. mental mill shaders will render in the 3ds Max material editor and viewport if you follow these rules. While I was at EUE last week I had the pleasure of talking with Ruediger Raab and Neil Hazard who are partly to [...]

mental mill.

I’m currently experimenting with mental mill and 3dsMax. mental mill is developed by mental images and is basically a graphical interface for developing mental ray shaders. You drag and drop the lines to join bubbles together, and underneath mental mill does all the coding. Once you’re finished you can load the mental mill shader in [...]

end user event.

I’ve just returned from the End User Event in Utrecht. It was really great. I would recommend it to anyone who is considering attending. The speakers were excellent and I found it a great chance to meet some people, network and make some friends. I will definately be going again. Big thanks to Joep! http://eue.3dstudio.nl/

first post.

First Post, hopefully this will dispear deep down into the belly of the internet pretty fast. I’ve been wanting to set up some kind of blog that shows what I’ve been doing. I tend to work at lots of things at once and never do anything with the results (except what I learn) so this [...]