I’ve been working with UK street artist Ronzo to animate his character designs for German company aka-aki mobile location networking game.
Author Archives: Joshua
DOS Gabon image update.
We recently completed another update for DOS Architects on their project, Hotel Gabon. This time around the design was much more finalised enabling us to take the images further than when we first worked on the job. These images were completed with meshroom. Rendered in VRay with post production carried out in Photoshop.
a day at “work”.
▶ Dimitar has been hard at work capturing a typical day in the studio with time lapse photography. We’ve edited this to remove some of the boring parts (work) and more of the fun stuff (table football and a Friday after work beer). Shot with a 5DmkII EF 16-35mm at ten second intervals.
interactive POP.
Sofia masterplan.
▶ Here is the short aerial camera video that we (the meshroom) completed for the Foster and Partners Sofia masterplan competition this year. The job was completed in 3DStudio Max and VRay and initially rendered as still images at 8K pixels wide. We rendered them this large as they were going to be printed at [...]
Dublin childrens hospital with NBBJ.
It’s always nice to see your images published. Here is a link to the Irish Times which features an image that we at meshroom recently completed for NBBJ London. I worked with our team, in particular Dimitar Karanikolov and Nedyalko Nedyalkov, to complete the image for a design in it’s early stages for the architects [...]
foster yacht.
▶ I’m posting this video which was completed quite a while ago now, back during the development of the Foster Yatch.This was completed so that Yacht Plus could use it in their show at the Monaco boat show in Monte Carlo, France. All the work was created in 3Ds Max and rendered in Vray using [...]
RGB masks using MR labeled shader.
This is a quick introduction to show how you can use the MR labeled render element in max 2010 to created masks for compositing with a mask on each channel (RGB) per image. I use this in conjunction with Slide Shaders which you can read about here to output the masks as layers within an [...]
scene explorer expansion pack.
requirements: 3ds max 2008, 2009, 2010 Download the new scene explorer expansion pack here. Changelog: – 26/06/09 updated the script to work with VRay and Maxwell camera properties. – 13/07/09 introduced a version check, and validated the code for max2009. Note that max2009 doesn’t allow you re-name the properties so it may look a little [...]
scene explorer and containers as a nested layer manager.
Please read about and download the scene explorer expansion pack. – Introduction. – Optimizing the scene explorer. – Creating an advanced layer system in 3ds Max 2010. – Conclusion. – Other useful scene explorers. – Autodesk on containers. Introduction.
zagreb airport.
▶ This is a short video showing the changes that take place during the post production of a rendering before it is finished. The renders that we create are of a very high standard, but we will usually enhance them using photoshop to get that extra touch. Many special effects such as volume lighting can [...]
slide shaders.
I’ve been talking with Robin Deitch from Slide London and experimenting with their mental ray shader called Slide Shaders. Essentially, this great shader will export a multi-layered EXR file from max when you render with mental ray.