
Meshroom have been announced as finalists for 3D World CG Awards 2011 in the Arch Viz of the Year Still Image category for our work completed on Zaha Hadid’s Prime Ministers Head Quarters in Iraq (Read more about this here). We are excited to be in competition with some of the best names in visualisation and we will all be eagerly awaiting the result later this year.
3D World CG Awards 2011
EUE – be there or be square.
It’s on again. Tomorrow I leave for Utrecht and the End User Event.
I cannot stress how useful this event has been for me in the past as a way to meet other artists and professionals and to keep up to date with the 3D industry.
*** UPDATED *** 04/07/2011 ***
Well I am back after a whirlwind tour of Utrecht. This conference is truly great just in it’s concentration of real talent. All of the speakers are approachable on a one to one basis and I’ve had the chance to talk with many architectural visualisation guys such as Vyonyx and Luxigon, and also met new guys like Lukasz Gradzki from renderare. Outside of visualisation I’ve also had the chance to meet 3D celebrities like Bobo (no introduction needed) not to mention some great 3D talent like Mike Meron from Analog and Rune Spaans of Troll Hunter fame. I will definitely be attending again next year.
Zaha in Iraq.
Recently we at meshroom completed a set of visuals for Zaha Hadid’s design for the Iraqi Prime Ministers Headquarters. It was a fast paced project and called for something special.
We were provided with good high resolution models that we then spent time adapting to our needs before moving onto the environments and creating key buildings from photographic reference and building a suitable replica of the city.
sofia masterplan on e-architect and milimet.
An article on milimet.com discusses Foster + Partners entry into the design for a masterplan in Sofia, Bulgaria. Our work is featured heavily and also displayed integrally as part of a wider presentation.
An article also appears on e-architect.co.uk containg the same visuals and animation.
100 Global Architecture Schemes.
It’s nice to be published. 100 Global Architectural Schemes have published two architectural projects that we have work on with DOS Architects, Lagos Church and the Taipei Performing Arts Centre. We didn’t win either of the compeitions but there were great projects to be involved in.
the making of Crunchy.
Hi it has been a long time since I have posted anything, but I wanted to show Ronzo’s video – The making of Crunchy, the credit monster. Please see Ronzo’s site for more information. I’m lucky enough to get a photography credit for what seems to me a small contribution to a large amount of work. Great work Ronzo!
Lagos Church, rhinos and grasshoppers.
In December last year I worked closely with Dos Architects to develop their competition entry to design a church in Lagos Nigeria.
This was an exciting project for me to be involved in concept development working closely with Dos Architects and the engineers AKT to produce something that we feel is a great result.
Today World Architecture News have published an article on the project.
It was important that although our design was quite contemporary it was still derived from traditional adn scacred features of a Catholic Church, such as incorporating a cross in the plan to form the Chancel, Transept and Nave, and including architectural features such as a modern interpretation of the flying buttress to create aisles.
inspirato
meshroom is honoured to have been selected to have a couple of images in the new book, ‘Inspirato’ from 3DATS. No-one really knew what to expect from the book, and even some were quite tough on the team behind it on CGArchitect despite all of their hard work.
end user event, EUE 2010
I’ve been a bit slack over the last couple of months with posting. It has been my intention to post something monthly, and it appears that I haven’t kept that up so well. I’ve got a couple of drafts stored up which I hope to publish shortly, mostly waiting on the right moment.
Anyway, to the task at hand. I will be attending the EUE again this year, Joep and Michiel did a great job last year, I really enjoyed it and would hate to miss it. Hopefully I will see you all there.
http://eue.3dstudio.nl/
ramRender.
ramRender will load both the previous render and the new render into the Ram Player for easy comparison. ramRender is written in Maxscript and is compatible with Max 2009 upwards.
*** Beta *** Download the ramRender script here Changelog: - 24/08/10 RamRender no longer disables the RFW. – 11/05/10 unleashed unto the world!
ramRender is intended as a tool to enable you to compare two version of a rendering. Simply click the ramRender button to activate, and it will then monitor the renderer. When you next hit render, the current image in the Render Frame Window (RFW) will be stored, and then displayed in the Ram Player together with the new rendering. You can then slide the splitter left and right to see the difference between the two renderings.
before and after.
Here are some of meshrooms projects that show the difference before and after our post production stage. We’re now being asked more and more to do the post production on our clients images to bring them up to scratch.
There is a lot of competition from companies offering extremely cheap services at the moment. In the middle of a recession it is very tempting for a business to look at cutting costs, and that often means choosing a cheaper supplier for some of your goods. This is no good for us, as being based in London we cannot compete with the cost of services that companies from China and Argentina are offering. In fact, it’s not uncommon for me to clear my inbox of emails from companies in far away places offering to do my work for prices that I can’t even get out of bed for.








