Here are some of meshrooms projects that show the difference before and after our post production stage. We’re now being asked more and more to do the post production on our clients images to bring them up to scratch.
There is a lot of competition from companies offering extremely cheap services at the moment. In the middle of a recession it is very tempting for a business to look at cutting costs, and that often means choosing a cheaper supplier for some of your goods. This is no good for us, as being based in London we cannot compete with the cost of services that companies from China and Argentina are offering. In fact, it’s not uncommon for me to clear my inbox of emails from companies in far away places offering to do my work for prices that I can’t even get out of bed for.
We recently completed another update for DOS Architects on their project, Hotel Gabon. This time around the design was much more finalised enabling us to take the images further than when we first worked on the job. These images were completed with meshroom. Rendered in VRay with post production carried out in Photoshop.
Dimitar has been hard at work capturing a typical day in the studio with time lapse photography. We’ve edited this to remove some of the boring parts (work) and more of the fun stuff (table football and a Friday after work beer). Shot with a 5DmkII EF 16-35mm at ten second intervals.
As a modern day 3D artist I need to mix both the left and right sides of the brain. It might have seemed inconceivable twenty years ago that maths and computer coding would play such a large of modern day art and illustration.
I’ve been experimenting with papervision and 3D Flash recently, and while most action script guru’s are trying to get their heads around 3D I’m coming from the other side and blinking my weary eyes at action script. No fear, there is some progress in a straightforward application of interactivity on a architectural project that is geometrically pure, the Palace of Peace.
Here is the short aerial camera video that we (the meshroom) completed for the Foster and Partners Sofia masterplan competition this year. The job was completed in 3DStudio Max and VRay and initially rendered as still images at 8K pixels wide. We rendered them this large as they were going to be printed at an obscenely large scale. My colleague Dimitar was in Sofia when the exhibition was on and had a chance to see the final images printed out this size. The sunset image is shown at the end of the video.
It’s always nice to see your images published. Here is a link to the Irish Times which features an image that we at meshroom recently completed for NBBJ London. I worked with our team, in particular Dimitar Karanikolov and Nedyalko Nedyalkov, to complete the image for a design in it’s early stages for the architects NBBJ.
I’m posting this video which was completed quite a while ago now, back during the development of the Foster Yatch.This was completed so that Yacht Plus could use it in their show at the Monaco boat show in Monte Carlo, France.
All the work was created in 3Ds Max and rendered in Vray using Dreamscape. The post production was carried out in Combustion and the editing in Premiere. That’s enough technical jargon for now, you get the idea.
This is a quick introduction to show how you can use the MR labeled render element in max 2010 to created masks for compositing with a mask on each channel (RGB) per image.
I use this in conjunction with Slide Shaders which you can read about here to output the masks as layers within an exr file.
- Introduction.
- Selecting material map slots.
- Assigning the MR labeled Element shader.
- Adding the MR labeled element.
- Conclusion.