In December last year I worked closely with Dos Architects to develop their competition entry to design a church in Lagos Nigeria.
This was an exciting project for me to be involved in concept development working closely with Dos Architects and the engineers AKT to produce something that we feel is a great result.
It was important that although our design was quite contemporary it was still derived from traditional adn scacred features of a Catholic Church, such as incorporating a cross in the plan to form the Chancel, Transept and Nave, and including architectural features such as a modern interpretation of the flying buttress to create aisles.
meshroom is honoured to have been selected to have a couple of images in the new book, ‘Inspirato’ from 3DATS. No-one really knew what to expect from the book, and even some were quite tough on the team behind it on CGArchitect despite all of their hard work.
I’ve been a bit slack over the last couple of months with posting. It has been my intention to post something monthly, and it appears that I haven’t kept that up so well. I’ve got a couple of drafts stored up which I hope to publish shortly, mostly waiting on the right moment.
Anyway, to the task at hand. I will be attending the EUE again this year, Joep and Michiel did a great job last year, I really enjoyed it and would hate to miss it. Hopefully I will see you all there.
ramRender will load both the previous render and the new render into the Ram Player for easy comparison. ramRender is written in Maxscript and is compatible with Max 2009 upwards.
*** Beta ***
Download the ramRender script hereChangelog:
- 24/08/10 RamRender no longer disables the RFW.
– 11/05/10 unleashed unto the world!
ramRender is intended as a tool to enable you to compare two version of a rendering. Simply click the ramRender button to activate, and it will then monitor the renderer. When you next hit render, the current image in the Render Frame Window (RFW) will be stored, and then displayed in the Ram Player together with the new rendering. You can then slide the splitter left and right to see the difference between the two renderings.
Here are some of meshrooms projects that show the difference before and after our post production stage. We’re now being asked more and more to do the post production on our clients images to bring them up to scratch.
There is a lot of competition from companies offering extremely cheap services at the moment. In the middle of a recession it is very tempting for a business to look at cutting costs, and that often means choosing a cheaper supplier for some of your goods. This is no good for us, as being based in London we cannot compete with the cost of services that companies from China and Argentina are offering. In fact, it’s not uncommon for me to clear my inbox of emails from companies in far away places offering to do my work for prices that I can’t even get out of bed for.
We recently completed another update for DOS Architects on their project, Hotel Gabon. This time around the design was much more finalised enabling us to take the images further than when we first worked on the job. These images were completed with meshroom. Rendered in VRay with post production carried out in Photoshop.
Dimitar has been hard at work capturing a typical day in the studio with time lapse photography. We’ve edited this to remove some of the boring parts (work) and more of the fun stuff (table football and a Friday after work beer). Shot with a 5DmkII EF 16-35mm at ten second intervals.
As a modern day 3D artist I need to mix both the left and right sides of the brain. It might have seemed inconceivable twenty years ago that maths and computer coding would play such a large of modern day art and illustration.
I’ve been experimenting with papervision and 3D Flash recently, and while most action script guru’s are trying to get their heads around 3D I’m coming from the other side and blinking my weary eyes at action script. No fear, there is some progress in a straightforward application of interactivity on a architectural project that is geometrically pure, the Palace of Peace.